Top 10 | This page is no longer being updated! Please update your bookmarks and visit www.patches-scrolls.de from now on. Also known as: Belongs to Series:Battlefield Available on:PC Release date:25.10.2011 Developer:DICE Publisher:Electronic Arts Community sites:www.battlefield3.com Please submit any corrections, additions, requests and missingdownloads on this page to us through our Contact Page. Patch 14/05/2013 Download available via ingame-updateListof Changes in this patch Download available via ingame-update Listof Changes in this patch Patch 04/12/2012 Download available via ingame-updateListof Changes in this patch Download available via ingame-update Listof Changes in this patch Patch 04/06/2012 Download available via ingame-updateListof Changes in this patch Download available via ingame-update Listof Changes in this patch Patch14/02/2012 Download available via ingame-updateListof Changes in this patch Download available via ingame-update Listof Changes in this patch Patch22/11/2011 Download available via ingame-updateListof Changes in this patch |
More info in the PC Games FAQ! If you have problems using a trainer in combination with Windows Vista, 7, 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode! This Battlefield 3™ update contains improvements to the multiplayer portions of the game. We strongly advise you download it. Battlefield 3 v1.6 All No-DVD WaLMaRT.
Download the December patch archive and extract only the 'en.toc' file from Update Patch Data Win32 Loc in the archive to Data Win32 Loc Update this registry key: HKEYLOCALMACHINE SOFTWARE Electronic Arts Battlefield 3. Battlefield 3. game can experience the following issues: Blank screen when game or level loads; Mouse does not work at main menu; Menu missing, voice subtext missing seen during game play; Long game and level load times; To resolve these issues, apply the latest patch from the developer, EA.
Rls1954http://www.battlefield-inside.de/2012/11/24/battlefield3/battlefield-3-patch-1-07-alle-anderungen-auf-einem-blick/ [battlefield-inside.de]
Google translate (DONT SHOOT ME haha):
Long ago that Playtation 3 players on the unfortunately still ongoing input lag complained. And yet it is a part of the new Battlefield 3 patch, the 27th to match the release of Battlefield 3 on the Aftermath Will be published November 2012. Furthermore, the patch brings some changes to the weapon balance because of the opinions from the community. All platforms receive your patch on 27 October (must be November) 2012. The download can be downloaded as usual on Origin, the Playstation Network or Xbox Live.
Bugfixes Playstation 3:
Input lag on the Playstation 3 has been resolved definitively
Error when playing the sound on the Playstation 3 have been fixed
Weapons and vehicle balancing:
Weapon Balancing based on feedback from the community
M416: The recoil on the first shot has been slightly increased.
L85A2: The Recoil was slightly weakened decreased.
AUG: The recoil on the first shot has been weakened slightly to get a better weapon handling.
FAMAS: The Recoil was slightly weakeneddecreased.
G53: The vertical Recoil was downdecreased slightly to get a better control of the weapon.
QBZ-95B: The Recoil was slightly weakeneddecreased.
LSAT: The accuracy from the hip was increased.
Type88 LMG: The gun was fitted (matched?) to the M249.
M5K: The Recoil has been adjusted (must be increased) both horizontally and vertically as the weapons caused great damage.
UMP45: The rate of fire has been reduced.
MP412: The accuracy was increased to differentiate it from the .44 Magnum.
M26: The accuracy was adapted to the other shotguns.
Gunship: The view from the FLIR was adjusted. The colors are now with the main gun black and white. Moreover, the damage was caused by the weapon reduced slightly. Previously, it was easy to meet for the shooters and eliminate opponents.
More weapons bugfixes:
The visor of MTAR in connection with a silencer has been improved.
Fixed a bug where the fire support had influence. On the M16 and M5K
Fixed an issue where the flash hider on the M5K had no effect on accuracy.
Fixed a bug where the L86A2 had a variable accuracy in relation to the heavy barrel.
Fixed a bug where the MK3 with the ACOG sight had a low resolution.
General fixes:
One problem with the M-Com could not be defused is resolved if one is to the left of her.
Fixed an issue where two players could spawn in the same position of the mobile artillery.
Map fixes:
Some collision queries on the Armored Kill cards were adjusted.
Countries on maps Armored Shiel and Alborz Mountains, the combat area was adapted entsprechnd the Begrenzugen.
Some collision queries on the map Death Valley have been fixed.
An error Sharqui Peninsula in Squad Rush mode has been fixed with the player outside the Schalchtfelds (battlefield must be) were once an M-COM station exploded.
An error on the map Alborz Mountains in Squad Rush mode has been fixed in the wrong section appears to re-enter.
Other changes:
There have now been adjusted in the game changed the requirements to receive the medals.
BTW: WTF DICE ! Increase the MP412 accuracy ?
Amuse-Recon-UK said:
The UMP definitely needed adjusting, it is ridiculous at close range, it would literally kill you in less than a second with a short burst.
M16A3, M416 and AN-94 can all kill under a second up to about 80m .
Amuse-Recon-UK said:
The UMP definitely needed adjusting, it is ridiculous at close range, it would literally kill you in less than a second with a short burst.
Well it is a pdw... it's fine.
hKr-SerlIlousDE said:Amuse-Recon-UK said:M16A3, M416 and AN-94 can all kill under a second up to about 80m .
The UMP definitely needed adjusting, it is ridiculous at close range, it would literally kill you in less than a second with a short burst.
AN-94 is a fucking beast, I am in love with it :DDDDDD
So we're in for another 4-5 months of Fiesta crying his eyes out
Yeah.
Anyway, I'm not getting killed by it much.
No m16 adjustment, so that would mean if other weapons are screwed, everybody will grab the m16 again.
TFBisquit said:
ump is hardly used by anyone, maybe for the assignment, but it already has a lower rate of fire.
Anyway, I'm not getting killed by it much.
No m16 adjustment, so that would mean if other weapons are screwed, everybody will grab the m16 again.
https://www.youtube.com/watch?v=rzf_ZipYzK8 [youtube.com]
Amuse-Recon-UK said:TFBisquit said:https://www.youtube.com/watch?v=rzf_ZipYzK8 [youtube.com]
ump is hardly used by anyone, maybe for the assignment, but it already has a lower rate of fire.
Anyway, I'm not getting killed by it much.
No m16 adjustment, so that would mean if other weapons are screwed, everybody will grab the m16 again.
Please enlighten me why we should balance the game around TDM Noshar Canals
SgtBreastroker said:
DICE plz leave Magnum and REX alone.
Actually,give magnum extended mags lol
kibloy said:
So no M16 suppression fix? I thought one of the DICE devs said it didn't make it into AK...so where is it?
This is not even the Full list. Give it time.
when the patchnotes arrives it will be complete different